Only shoot from good angles and sucky aim is reason it hit the wall, not because its the damn corner that needs 100 perscent aim to make it or else it hit the fucking UFO walls. The aliens will always try to shoot from those angles and always hit the UFO wall and never hit me! Make them stop doing that. Itβs the UFO corners outside and from inside those small crafts the doors looking down because you need 100 perscent aim to make the fucking shot. Those aliens they always shooting from the corners when the fucking shot has maybe 1 perscent chance of making it through the UFO corners. The AI is bullshit so please fix it so I can play OPENXCOM WITH REAL ALIENS!! LONG LIVE X-COM, LONG LIVE BLASTERS, CHRISILID REPRODUCTIVE CYCLES AND MIND CONTROL! LONG LIVE THE BRAIN! As a group community project OXC proves that X-COM (and complex hardcore strategy gaming in general) is not dead, only under-appreciated by the gaming industry.
#Xenonauts 2 mind control upgrade#
β 1.0 will be the biggest upgrade original X-COM has ever seen by no small margin! No offense to x-com util, ufo extender, or any other baddass mods, but non have come close to the stability, mod-ability, portability, ease of use, ongoing support, or forward mobility of OXC. The soldier will be able to carry just one rocket launcher in his left hand, reducing the accuracy of both 2hand weapons, just like before. As you can see in the screenshot the player has picked just one rocket launcher off his stack of 2 more rocket launchers. β You will not be able to carry unlimited items, they only stack on the ground. Now you can edit load-outs from the craft equip screen between missions. β The option to remember soldier loadouts has been there for quite a while.